PLACEHOLDER: the choice that had to be made
- Chose
- What was chosen
- Because
- The reasoning
- Cost
- What the choice gave up. Required. The build fails if this is empty
A consumer brand rebuilt for retail scale, from packaging through booth graphics.
PLACEHOLDER. 60 to 90 words describing what the client came with, the actual problem, in their words. Lucas is supplying this copy.
| Activities | Deliverables |
|---|---|
| Redesign and ID: structural rework, refreshed aesthetic | Kong 2.0 product |
| Engineering: material upgrade, food-safe tubing, fit testing | Packaging system |
| Manufacturing: tooling, QA, high-volume production | Tradeshow booth |
| Supply chain: sourcing, freight and logistics | Point-of-sale |
| Kickstarter: campaign video and assets | Kickstarter video and campaign assets |
| Content marketing strategy for social | Social content strategy and assets |
| Name | Discipline | Contribution |
|---|---|---|
| TK | Design | TK |
| TK | Engineering | TK |
Placeholder body. Process artifacts, rejected directions and long-form
narrative live here using CalloutFigure and image components.
PLACEHOLDER. The handoff points where one practice constrained another. This is the block that proves integration rather than asserting it.
PLACEHOLDER. 40 to 60 words on what you would do differently.